![]() ![]() Mechanics which include discard as a cost are bloodrush, channel, cycling, and reinforce.įor Odyssey, Mark Rosewater designed discard spells to challenge to mess around with the concept of card advantage and create threshold. ![]() Red and blue do not often get new cards that cause card-negative discard. Black discard spells generally invoke a flavor of insanity or trauma, whereas red discard spells invoke one of fate or fire and blue discard spells invoke one of stealing. The Specters are famous for causing players to discard cards when they are unblocked. Random discard spells are less popular game experiences, so fewer of them have been made. Typically "blind" discards are designed as card advantage spells where they cause attrition through numbers, where the revealing discards are used more precisely to slow the opposing strategy. More powerful versions are cards which force a random discard or reveal the target's hand to the discard spell's caster ( Thoughtseizeeffects). The target of a discard spell more often than not gets to choose which cards to discard. This is to avoid the strategic use of casting it in their opponent's draw step to rid them of the only card they have that turn. Discard spells are more often at sorcery speed, though a few have been printed at instant speed. 3 List of discard instants and sorceriesĭiscard is primarily in the black part of the color pie. ![]()
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